EA‘s ultimate form final boss John Riccitielo revealed that, in the past, he thought about the idea of doing a series of developer interviews in the vein of the popular Nintendo’s Iwata Asks. Unfortunately, the idea came and went, as Riccitielo realized that EA sort of killed every single studio they acquired.
“I was really into the idea at the time. I set up a location, camera and spent several resources on the project. I was planning to ask Peter Molyneux how the idea behind the first Dungeon Keeper game came to be, but then I realized that EA shut off Bullfrog’s studio in 2001, and it all became quite awkward. Then I wanted to talk with some Origin developers about the Ultima series, but again – we bought them in 1992 and closed the studio in 2004, again so awkward!”
“But do not worry, as I’m thinking of trying again with a full interview with Will Wright about how Spore came to be.”